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<channel><title><![CDATA[The Bitter &amp; The Sweet - Blog]]></title><link><![CDATA[http://www.thebitterandthesweet.com/blog]]></link><description><![CDATA[Blog]]></description><pubDate>Fri, 13 Mar 2026 16:09:32 -0700</pubDate><generator>Weebly</generator><item><title><![CDATA[$$$ Maximize Your YouTube Channel!]]></title><link><![CDATA[http://www.thebitterandthesweet.com/blog/september-24th-2013]]></link><comments><![CDATA[http://www.thebitterandthesweet.com/blog/september-24th-2013#comments]]></comments><pubDate>Tue, 24 Sep 2013 19:34:57 GMT</pubDate><category><![CDATA[music]]></category><category><![CDATA[royalties]]></category><category><![CDATA[songwriter publishing]]></category><guid isPermaLink="false">http://www.thebitterandthesweet.com/blog/september-24th-2013</guid><description><![CDATA[      [...] ]]></description><content:encoded><![CDATA[<div> <div id="320364155309870162" align="center" style="width: 100%; overflow-y: hidden;" class="wcustomhtml"> <iframe width="560" height="315" src="//www.youtube.com/embed/MG0DpQMZwXA" frameborder="0" allowfullscreen=""></iframe> </div> </div> ]]></content:encoded></item><item><title><![CDATA[Audium Simplifies YouTube Monetization With SoundCloud, Twitter Intergrations [EXCLUSIVE]]]></title><link><![CDATA[http://www.thebitterandthesweet.com/blog/audium-simplifies-youtube-monetization-with-soundcloud-twitter-intergrations-exclusive]]></link><comments><![CDATA[http://www.thebitterandthesweet.com/blog/audium-simplifies-youtube-monetization-with-soundcloud-twitter-intergrations-exclusive#comments]]></comments><pubDate>Sun, 15 Sep 2013 18:28:15 GMT</pubDate><category><![CDATA[music]]></category><category><![CDATA[royalties]]></category><category><![CDATA[songwriter publishing]]></category><guid isPermaLink="false">http://www.thebitterandthesweet.com/blog/audium-simplifies-youtube-monetization-with-soundcloud-twitter-intergrations-exclusive</guid><description><![CDATA[YouTube monetization platform Audiam has added integration with both Soundcloud and Twitter. "Now artists can go to Audiam, import tracks from SoundCloud, get a list of YouTube videos with their music in them, make money, click Tweet, and make more money," co-founder Jeff Price told Hypebot.   		 					 			 				 Twitter - The user dashboard is updated weekly with  a list of videos on YouTube that Audium found is using their  music. They can click on a link and watch the video. Now users can also  [...] ]]></description><content:encoded><![CDATA[<div class="paragraph" style="text-align:left;">YouTube monetization platform Audiam has added integration with both Soundcloud and Twitter. "Now artists can go to Audiam, import tracks from SoundCloud, get a list of YouTube videos with their music in them, make money, click Tweet, and make more money," co-founder Jeff Price told Hypebot. <br /><span style=""></span><br /><span style=""></span>  		 					 			 				 <ul style=""><li style=""><strong style="">Twitter -</strong> The user dashboard is updated weekly with  a list of videos on YouTube that Audium found is using their  music. They can click on a link and watch the video. Now users can also Tweet their fans to watch the videos using their music, which leads to more revenue.&nbsp;</li></ul>  <br /><span style=""></span><br /><span style=""></span> <ul style=""><li style=""><strong style="">Soundcloud</strong> - The new integration allows the  customer to import recordings directly from their Soundcloud account.  There is no longer a need to upload songs, users just move them over to  Audium from Soundcloud.</li></ul> According to <a style="" href="http://www.audiam.com/" target="_blank">Audiam</a>,  which launched in June, every month on YouTube 25 billion videos are  viewed containing music. Of those, half generate an estimated $1.3  billion in advertising revenue that, to date, has gone to high  traffic&nbsp;artists and labels.<a style="" href="http://www.hypebot.com/hypebot/2013/06/tunecore-founders-jeff-price-peter-wells-launch-audiam-to-help-artists-make-s-on-youtube.html" target="_blank">Audiam provides a system</a>&nbsp;for those 12.5 billion views to generate revenue.</div>]]></content:encoded></item><item><title><![CDATA[March 02nd, 2013]]></title><link><![CDATA[http://www.thebitterandthesweet.com/blog/march-02nd-2013]]></link><comments><![CDATA[http://www.thebitterandthesweet.com/blog/march-02nd-2013#comments]]></comments><pubDate>Sat, 02 Mar 2013 20:01:40 GMT</pubDate><category><![CDATA[music]]></category><category><![CDATA[royalties]]></category><category><![CDATA[songwriter publishing]]></category><guid isPermaLink="false">http://www.thebitterandthesweet.com/blog/march-02nd-2013</guid><description><![CDATA[      INTRODUCTION   TECHNOLOGY CHANGING THE MUSIC INDUSTRY   BY JEFF PRICE, TUNECORE FOUNDER     Technology can change things.&nbsp; And in the case of the music industry, it  destroyed it.     The two major shifts that have occurred are:       Distribution of your music into stores where  people can go to buy it        How people discover music     Distribution of your music into stores where  people can go to buy it        A quick description of what the music  industry has been for the  past [...] ]]></description><content:encoded><![CDATA[<div><div class="wsite-multicol"><div class='wsite-multicol-table-wrap' style='margin:0 -15px'> <table class='wsite-multicol-table'> <tbody class='wsite-multicol-tbody'> <tr class='wsite-multicol-tr'> <td class='wsite-multicol-col' style='width:92.042440318302%;padding:0 15px'>  <div class="paragraph" style="text-align:left;"><br /><br /><font size="7"><strong>INTRODUCTION   </strong></font><br /><span></span><u><font size="4"><strong>TECHNOLOGY CHANGING THE MUSIC INDUSTRY </strong></font></u><br /><span></span>  BY JEFF PRICE, TUNECORE FOUNDER<br /><br /><span></span>     Technology can change things.&nbsp; And in the case of the music industry, it  destroyed it.<br /><span style=""></span><br /><span style=""></span>     The two major shifts that have occurred are:<br />       <a style="" href="http://www.tunecore.com/index">Distribution of your music</a> into stores where  people can go to buy it <br />       How people discover music<br /><span style=""></span><br /><span style=""></span>     Distribution of your music into stores where  people can go to buy it <br />       A quick description of what the music  industry has been for the  past 100 years provides a background on how things  are changing.<br />     <br /><span style=""></span><br /><span style=""></span>     Assume you live in New York and you make a  watch you want to  sell. You take your watch to the nearest watch store and ask  the owner  if you can sell it in their shop. They <a style="" href="http://www.tunecore.com/guides/promote_introduction#" title="Click to Continue > by CouponDropDown">agree</a>  and ask how much you  want to get paid if it sells. You tell the owner  $10 You return to the store a  month later, your watch is gone, the  owner hands you $10, however you have no  idea how much the watch sold  for. Maybe it was given away, maybe it was sold  for a million dollars. <br />     <br /><span style=""></span><br /><span style=""></span>     The next day you get a call from Joe at Joe  Smith Watch  Distribution.&nbsp; Joe tells you  he is a watch distributor from Chicago who  can help you sell more watches.&nbsp; If you are interested, you can send  him all  your watches and he will store them, insure them, inventory  them and more.<br />     <br /><span style=""></span><br /><span style=""></span>          In addition to warehousing, he also tells you  that he has a  sales force of 40 people that walk all around the country to  watch  stores showing the new watches to the owners and he mails out a paper   catalog each month to 4,000 watch stores.<br />     <br /><span style=""></span><br /><span style=""></span>          Back at his <a style="" href="http://www.tunecore.com/guides/promote_introduction#" title="Click to Continue > by CouponDropDown">warehouse</a>,  he has 20 more people  that pick, pack and process the orders.&nbsp;  If a  watch is damaged, it is sent back and Joe Smith fixes it.&nbsp; Each time a  watch leaves his warehouse, you  will get paid regardless of if Joe gets  paid. <br />     <br /><span style=""></span><br /><span style=""></span>            Finally, Joe will provide you opportunities  to market your watch  in the store.&nbsp; For  example, it will be displayed up front when people  walk in.<br />     <br /><span style=""></span><br /><span style=""></span>          In return for all these services, Joe asks to  be paid 25% of the money earned from each <a style="" href="http://www.tunecore.com/guides/promote_introduction#" title="Click to Continue > by CouponDropDown">watch sale</a>. If a watch sells for $10,  Joe will get paid $2.50 and you get the rest.<br /><span style=""></span><br /><span style=""></span>     This is the music industry - only instead  of watches, it's CDs, and record labels hire people to make their  "watches".<br /><span style=""></span><br /><span style=""></span>     it's about distribution and shelf space.<br /><span style=""></span><br /><span style=""></span>            The music industry is about  distribution.&nbsp; Record labels make the   "thing" to give to the distributor.&nbsp;  The distributor puts the "thing"  in the store.&nbsp; The record label then markets the "thing"  to create  demand.<br /><span style=""></span><br /><span style=""></span>     Stores have a limited amount of shelf space  and can only have a limited number of CDs in <a style="" href="http://www.tunecore.com/guides/promote_introduction#" title="Click to Continue > by CouponDropDown">stock</a>.&nbsp;  If a CD is not on a shelf, it cannot  sell.&nbsp; Therefore, having a  powerful  distributor is important as it can force CDs onto the shelves  (but the little  guys get shoved to the side).<br /><span style=""></span><br /><span style=""></span>          Digital stores like <a style="" href="http://www.tunecore.com/guides/promote_itunes">iTunes</a>,  Napster,  Rhapsody, eMusic, etc., have changed all this.&nbsp;  To start,  they have unlimited shelf space.&nbsp; This means everything can be in stock.<br /><span style=""></span><br /><span style=""></span>          In addition, digital stores are never out of  stock - they have  virtual unlimited inventory that is replicated on demand.  No more need  to make CDs and ship them to a warehouse and then re-ship them to  a  store in hopes the store takes it out of a box and puts it on a shelf.   Instead, the music is delivered once to a server and then sits there  until  someone buys it.&nbsp; It can be found  instantly whenever a customer  searches for it. When it is bought, the buyer  gets a perfect digital  copy of the original,nothing comes off the shelf, it's  still there for  the next customer to find and download. <br /><span style=""></span><br /><span style=""></span>          In the old model, every CD in a store can be  returned at any  time for a full refund. A sale in the digital world cannot be  returned.  You know exactly what you sold with no concern of dreaded  "returns."<br /><span style=""></span><br /><span style=""></span>     These three changes: unlimited shelf space,  unlimited virtual  inventory and no returns, make the big warehouses and sales  staff  obsolete. This means that the four major labels - A.K.A. the four major   distributors - have invested tens of millions of dollars&nbsp; into a soon  to be obsolete infrastructure as  now it's just a matter of getting your  music and art digitally delivered once  to a store like iTunes.<br /><span style=""></span><br /><span style=""></span>     So who gets access to digital distribution,  and under what deal  terms? Keeping your rights and getting all the money from the sale of  your music aggregators.<br /><span style=""></span><br /><span style=""></span>            Companies called aggregators have  sprung up offering artists and  bands access to the digital stores. it's a  valuable service but the  price they demand is out of date, old school and  exploitive.<br /><span style=""></span><br /><span style=""></span>      First, they demand exclusive control of your  master recordings  (digitally) - like a record label - for a period of time  (called a  Term), usually three to five years.&nbsp;Unlike a record label, they do not:  advance  you money to record; provide you tour support; help you find a  studio, record,  mix and master an album; mail out posters to gigs; run  print or banner ads;  hire independent radio promotion and mail out the  CDs to radio; hire a  publicist and mail out the CDs to magazines; help  you make your art; front the  money and make stickers and buttons; pay  for band photos; pay for the  manufacturing of your CDs; provide you CDs  to sell at your gigs and many, many,  many other label functions.<br /><span style=""></span><br /><span style=""></span> Second, just like a physical distributor,  they take a percentage of  the money you earn from the sale of your music each  time your music  sells.<br /><span style=""></span><br /><span style=""></span>          But, unlike a physical distributor they do  not: pick, pack and  ship orders; have a warehouse staff; insure inventory; have  a national  sales staff; advance you money to pay for advertising programs in   stores; fix broken CDs to be re-shipped out; guarantee you will get paid  even  if the store does not pay them; mail out a catalog, etc.<br /><span style=""></span><br /><span style=""></span>     Technology has changed the music industry,  yet aggregator deal  terms are still stuck in the old school model of exploiting  the songs  and artists. In effect, you work for them.&nbsp; You cause the music to sell  and they take  money from these sales while controlling your rights.<br /><span style=""></span><br /><span style=""></span>     The new model is about serving the artist,  not exploiting them.  With the launch of TuneCore, for the first time in the  history of the  music industry, any artist or label can have their music  available in  the places music buyers go to buy and discover music without  having to  give up any rights or revenue from the sale of their music in a non   exclusive arrangement that can be cancelled at any time.&nbsp; Technology has  changed the way the industry  works; it is time to change the business  model as well.<br /><span style=""></span><br /><span style=""></span>          How people discover music<br />       Music is not food, shelter, or clothing, but  everyone wants it  and everyone needs it.&nbsp;  For the most part, unlike a floor wax or an  SUV, people like it when  they are being asked to listen to music. The  principles to marketing yourself  are very basic:&nbsp; you make music, give  it  to others to listen to and hope they tell others about it.<br /><span style=""></span><br /><span style=""></span>     In the old model, most people primarily  discovered music in one of<br />       three ways:<br /><span style=""></span><br /><span style=""></span>     <br />       Radio<br />         Print magazines like Rolling Stone<br />         Viacom owned properties like MTV, VH1, BET  etc<br /><span style=""></span><br /><span style=""></span>          These three outlets would choose what songs  they played, what  videos they showed or what bands they wrote about from a  limited pool  of artists pushed to them by the labels. If you were not on a  label,  you were not in the pool, and therefore you had virtually no opportunity   to get exposure from any of these outlets.<br /><span style=""></span><br /><span style=""></span>     In the new model, everyone has a voice that  can be heard - via  the net - around the world.&nbsp; In particular, mp3 blogs are extremely   effective in getting your music out to the masses.&nbsp; One person from  anywhere on the planet can  talk about you on his or her blog and  provide a link to download your song for  free. If people like it, it  spreads, and soon you have 10 blogs, 50 blogs,  1,000 blogs all talking  about you with links to your music. <br /><span style=""></span><br /><span style=""></span>     Free video distribution sites like YouTube  are also changing the game. <br />       Consider the now famous "Treadmill Dance"  video by the band OK  GO. Using only a store-bought camera on a tripod, four  guys danced on  treadmills took the online video sites by storm, and propelled  the band  into the Billboard Top 50.<br /><span style=""></span><br /><span style=""></span>          In the old model, music was discovered from  the top down when it  was heard on commercial radio, seen on TV and read about  in magazines.  Today you have the same distribution and broadcast power right  from  your computer, you to the world, bottom up. Fans discover music and now   have an outlet to share their ideas, passions and musical loves with  the  world,and the world is listening. Look to bands like Arcade Fire,  OK GO,  Secondhand Serenade, Kelly, Tapes 'n Tapes, Clap Your Hands Say  Yeah,  Birdmonster and many more, and you'll see the new model in  action.<br /><span style=""></span><br /><span style=""></span>     In other words, you no longer need a label to  reach the world.&nbsp;  And you no longer need  to give up your rights or the money generated by  the sale of your music to get  global distribution and marketing.<br /><span style=""></span><br /><span style=""></span>     Welcome to the new world - we at TuneCore  are thrilled to be part of it!  <br /><span style=""></span><br /><span style=""></span>                                 </div>  </td> <td class='wsite-multicol-col' style='width:7.9575596816976%;padding:0 15px'></td> </tr> </tbody> </table> </div></div></div>]]></content:encoded></item><item><title><![CDATA[Secret Of Secrets: 13 Different Ways To Make Money From Your Songs]]></title><link><![CDATA[http://www.thebitterandthesweet.com/blog/secret-of-secrets-13-different-ways-to-make-money-from-your-songs]]></link><comments><![CDATA[http://www.thebitterandthesweet.com/blog/secret-of-secrets-13-different-ways-to-make-money-from-your-songs#comments]]></comments><pubDate>Wed, 30 Jan 2013 02:35:49 GMT</pubDate><category><![CDATA[music]]></category><category><![CDATA[royalties]]></category><category><![CDATA[songwriter publishing]]></category><guid isPermaLink="false">http://www.thebitterandthesweet.com/blog/secret-of-secrets-13-different-ways-to-make-money-from-your-songs</guid><description><![CDATA[      Songwriter (AKA Music Publishing) Income Streams    In today&rsquo;s world your songs can generate money and royalties via the traditional &ldquo;Physical/Analog&rdquo; music industry or the new &ldquo;Digital&rdquo; music industry. There are in fact a minimum of 13 different and specific ways that you as a songwriter can make money off of your songs.    Note &ndash; each income stream and type of royalty is generated from both the original recording of a song (i.e. the Beatles&rsquo; vers [...] ]]></description><content:encoded><![CDATA[<div>  <!--BLOG_SUMMARY_END--></div>  <div class="paragraph" style="text-align:justify;">  <font size="5"><strong style=""><u style="">Songwriter (</u></strong><strong style=""><u style="">AKA</u></strong><strong style=""><u style=""> Music Publishing) Income Stream<font size="5">s</font></u></strong></font><br /><span style=""></span><br /><span style=""></span>    In today&rsquo;s world your songs can generate money and royalties via the traditional &ldquo;Physical/Analog&rdquo; music industry or the new &ldquo;Digital&rdquo; music industry. There are in fact a minimum of 13 different and specific ways that you as a songwriter can make money off of your songs.<br /><span style=""></span><br /><span style=""></span>    Note &ndash; each income stream and type of royalty is generated from both the original recording of a song (i.e. the Beatles&rsquo; version of Paul McCartney&rsquo;s song &ldquo;Yesterday&rdquo;) or off of a cover of the song (i.e. if multiple artists cover the song, the song becomes an &ldquo;x&rdquo; factor multiplier for revenue and royalties). In the case of &ldquo;Yesterday,&rdquo; there are over 25,000 covers, and each version of the song can generate money for the songwriter in many different ways.<br /><span style=""></span><br /><span style=""></span>    Below, these royalty and income types are broken out into two categories:<br /><span style=""></span><br /><span style=""></span>    &middot;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <strong style="">Physical/Analog Songwriter Royalties and Revenue</strong><br /><span style=""></span><br /><span style=""></span>  &middot;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <strong style="">Digital Songwriter Royalties and Revenue</strong><br /><span style=""></span><br /><span style=""></span>    Simply stated, these are most of the different ways you make money as a songwriter.<br /><span style=""></span><br /><span style=""></span>    <font size="2"><font size="4"><strong style=""><u style="">Physical/Analog Songwriter Royalties And Revenue</u></strong><br /><span style=""></span></font><br /><span style=""></span>&nbsp;  </font><font size="4"><font size="3"><strong style="">Income Type: </strong>Mechanical Royalties</font><br /><span style=""></span></font><br /><span style=""></span>    <strong style="">Description:</strong><br /><span style=""></span>A royalty generated from the <strong style=""><em style="">&ldquo;Reproduction&rdquo; </em></strong>copyright. This royalty is owed to the songwriter for each and every unit sold and/or manufactured for physical product &ndash; i.e.: LP, CD, cassette, USB stick, etc.<br /><span style=""></span><br /><span style=""></span>    <strong style="">Who/What generates and pays this royalty:</strong><br /><span style=""></span>Record companies or any other entity manufacturing a physical product (i.e. Victoria&rsquo;s Secret, The Gap, W Hotel, Putamayo, etc.) that contains a songwriter&rsquo;s song on it (either his/her own recording of the song or someone else&rsquo;s cover of that song).<br /><span style=""></span><br /><span style=""></span>    <strong style="">Amount owed to the songwriter:</strong><br /><span style=""></span><br /><span style=""></span>  &middot;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <strong style="">In the United States:</strong> $0.091 per reproduction of a song. If it&rsquo;s over five minutes, a formula rate kicks in. The U.S. Government sets the rate.<br /><span style=""></span><br /><span style=""></span>  &middot;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <strong style="">Outside of the United States:</strong> There is no government-mandated rate, however, the royalty rate is typically 8% - 10% of the list price (varies by country).<br /><span style=""></span><br /><span style=""></span>    <strong style="">Income Type:</strong> &ldquo;Analog&rdquo; Public Performance Royalties<br /><span style=""></span><br /><span style=""></span>  <strong style="">&nbsp;</strong><br /><span style=""></span><br /><span style=""></span>  <strong style="">Description:</strong><br /><span style=""></span><br /><span style=""></span>  A royalty generated from the <strong style=""><em style="">&ldquo;Public Performance&rdquo;</em></strong> of the copyright. This royalty is owed to the songwriter for each individual &ldquo;Public Performance&rdquo; of a song.<br /><span style=""></span><br /><span style=""></span>    <strong style="">Side note: Under U.S. law, a public performance occurs when music is played in:</strong><br /><span style=""></span><br /><span style=""></span>  <em style="">(1) A place open to the public where there is a substantial number of persons, outside of a gathering of family and friends (like a live gig); or (2) the performance is transmitted to such a place (like being in a bar watching the live gig happening somewhere else); or (3) the performance is transmitted so that members of the public can receive the performance at the same or different places, at the same or different times (like being at home and watching the gig on the internet).</em><br /><span style=""></span><br /><span style=""></span>    <strong style="">Who/What generates and pays this royalty:</strong><br /><span style=""></span><br /><span style=""></span>  AM/FM radio, network television, cable television, live gigs (i.e. when you play live, the venue must pay for the public performance of the song regardless of if it&rsquo;s an original version or a cover of a song), airplanes, retail stores, bars, restaurants, salons, offices, elevators, telephone hold music, movie theaters outside of the U.S. (for example, each time the movie Titanic played, Celine Dion was paid by the movie theaters for the public performance of her song), grocery stores, shopping malls, etc.<br /><span style=""></span><br /><span style=""></span>    <strong style="">Amount owed to the songwriter:</strong><br /><span style=""></span><br /><span style=""></span>  In both the United States and outside the United States there is no government rate. Instead, there is a one-to-one negotiation between the Performing Rights Organization (PRO) and the other entity. However, governments tend to have &ldquo;Rate&rdquo; judges oversee these rates to assure they do not get unreasonable. These government entities can adjust rates.<br /><span style=""></span><br /><span style=""></span>    <strong style="">Income Type:</strong> Synchronization License Royalties<br /><span style=""></span><br /><span style=""></span>    <strong style="">Description:</strong><br /><span style=""></span><br /><span style=""></span>  A royalty generated from the <strong style=""><em style="">&ldquo;Distribution&rdquo;</em></strong> copyright.&nbsp; A one-time license payment is made to the songwriter, allowing the synchronization and distribution of a song (either the original recording or a cover version) with a moving image (i.e. a song in a movie, TV show, commercial, DVD, video game, etc.).<br /><span style=""></span><br /><span style=""></span>    <strong style="">Who/What generates and pays this royalty:</strong><br /><span style=""></span><br /><span style=""></span>  Film studios, TV studios, production companies, ad agencies, video game companies, etc.<br /><span style=""></span><br /><span style=""></span>    <strong style="">Amount owed to the songwriter:</strong><br /><span style=""></span><br /><span style=""></span>  In both the United States and outside the United States there is no government rate. The license fee is a one-to-one negotiated amount usually based on length of use, if it&rsquo;s in the background or up front, the territory, the format, and the popularity of the TV show. The range can be from a few hundred dollars to hundreds of thousands of dollars.<br /><span style=""></span><br /><span style=""></span>    <strong style="">Income Type:</strong> Mechanical Syncronization Royalties<br /><span style=""></span><br /><span style=""></span>    <strong style="">Description:</strong><br /><span style=""></span><br /><span style=""></span>    A royalty generated from the <strong style=""><em style="">&ldquo;Reproduction&rdquo;</em></strong> copyright. &nbsp;A per unit royalty payment based on number of units manufactured that includes the song (either the original recording or a cover) in a greeting card, toy, video game, etc.<br /><span style=""></span><br /><span style=""></span>    <strong style="">Who/What generates and pays this royalty:</strong><br /><span style=""></span><br /><span style=""></span>  Hallmark, various toy companies, video distributors, video game companies, record companies, etc.<br /><span style=""></span><br /><span style=""></span>    <strong style="">Amount owed to the songwriter:</strong><br /><span style=""></span><br /><span style=""></span>  In both the United States and outside the United States there is no government rate per unit based on the product. The royalty is usually paid based on initial manufactured units.<br /><span style=""></span><br /><span style=""></span>    <strong style="">Income Type:</strong> Print Royalties<br /><span style=""></span><br /><span style=""></span>    <strong style="">Description:</strong><br /><span style=""></span><br /><span style=""></span>  A royalty generated from the &ldquo;Public Display&rdquo; copyright. &nbsp;Either a one-time or per unit payment based on the printing of lyrics, sheet music, tablature, etc.<br /><span style=""></span><br /><span style=""></span>    <strong style="">Who/What generates and pays this royalty:</strong><br /><span style=""></span><br /><span style=""></span>  Hal Leonard, Alfred Music Publishing as well as various magazines (i.e. Guitar Player showing tabs for a song), books, etc. On rare occasion, a hotel (or other entity) may have a lyric quoted (like the Hard Rock Hotel), and in this case the hotel pays. If the lyrics appear on a t-shirt, the entity making the t-shirt pays a royalty.<br /><span style=""></span><br /><span style=""></span>    <strong style="">Amount owed to the songwriter:</strong><br /><span style=""></span><br /><span style=""></span>  In both the United States and outside the United States there is no government rate. It&rsquo;s a one-to-one negotiation. For sheet music, it is usually 15% of retail price, and/or a one-time fee for pressing is also often negotiated.<br /><span style=""></span><br /><span style=""></span>      <font size="4"><strong style=""><u style="">Digital Songwriter Royalties And Revenue</u></strong></font><br /><span style=""></span><br /><span style=""></span>    <strong style="">Income Type: </strong>Digital Download Mechanical Royalties<br /><span style=""></span><br /><span style=""></span>    <strong style="">Description:</strong><br /><span style=""></span><br /><span style=""></span>  A royalty generated from the <strong style=""><em style="">&ldquo;Reproduction&rdquo;</em></strong> and <strong style=""><em style="">&ldquo;Distribution&rdquo;</em></strong> copyrights. This royalty is owed to the songwriter for each and every unit downloaded.<br /><span style=""></span><br /><span style=""></span>    <strong style="">Who/What generates and pays this royalty:</strong><br /><span style=""></span><br /><span style=""></span>  Any download music services: i.e. iTunes, Amazon, Google, Beatport, Spotify, Rhapsody, Xbox Music, Verizon, etc., as well as any &ldquo;direct to fan&rdquo; sales (i.e. RootMusic, TopSpin, etc.).<br /><span style=""></span><br /><span style=""></span>    <strong style="">Amount owed to the songwriter:</strong><br /><span style=""></span><br /><span style=""></span>  It works the same as physical reproductions.<br /><span style=""></span><br /><span style=""></span>    &middot;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <strong style="">In the United States:</strong> $0.091 per reproduction of a song. If it&rsquo;s over five minutes, a formula rate kicks in. The U.S. Government sets the rate.<br /><span style=""></span><br /><span style=""></span>  &middot;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <strong style="">Outside of the United States:</strong> There is no government-mandated rate, however, the royalty rate is typically 8% - 10% of the list price (varies by country).<br /><span style=""></span><br /><span style=""></span>    <strong style=""><em style="" "mso-bidi-font-style:="" normal"="">Important Note</em></strong><em style=""> &ndash; outside of the U.S., the digital music services need both the right of Reproduction and the right of Public Performance to allow a song to be downloaded. Therefore, the local PRO and/or collection agency bundle these two rights together and usually charge 8% - 10% of the list price (varies by country).</em><br /><span style=""></span><br /><span style=""></span>    <strong style="">Income Type:</strong> Streaming Mechanical Royalties<br /><span style=""></span><br /><span style=""></span>    <strong style="">Description:</strong><br /><span style=""></span><br /><span style=""></span>  A royalty generated from the &ldquo;Reproduction&rdquo; copyright. &nbsp;This royalty is owed to the songwriter for each and every stream of his/her song via an &ldquo;interactive&rdquo; streaming service (&ldquo;interactive&rdquo; means the user can choose his/her songs, stop, go backwards, go forwards, create custom playlists, etc., with no restrictions).<br /><span style=""></span><br /><span style=""></span>    <strong style="">Who/What generates and pays this royalty:</strong><br /><span style=""></span><br /><span style=""></span>  Any interactive digital music service: Rhapsody, Spotify, Rdio, Deezer, Simfy, Xbox Music, Mog, MySpace Music, Nokia, Slacker, etc.<br /><span style=""></span><br /><span style=""></span>    <strong style="">Amount owed to the songwriter:</strong><br /><span style=""></span><br /><span style=""></span>  &middot;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <strong style="">In the United States:</strong> A government mandated rate of 10.5% of Gross Revenue minus the cost of &ldquo;Public Performance&rdquo; (at the moment, the average rate per stream is about $0.005. Note &ndash; this rate has increased rapidly over the past two years and is expected to continue to grow).<br /><span style=""></span><br /><span style=""></span>  &middot;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <strong style="">Outside of the United States:</strong> There is no government-mandated rate. The royalty rate is typically 8% - 10% of the list price.<br /><span style=""></span><br /><span style=""></span>    <strong style="">Income Type:</strong> Digital Non-interactive &ldquo;Streaming&rdquo; Public Performance Royalties<br /><span style=""></span><br /><span style=""></span>    <strong style="">Description:</strong><br /><span style=""></span><br /><span style=""></span>  A royalty generated from the <strong style=""><em style="">&ldquo;Public Performance&rdquo;</em></strong> copyright (also known as the &ldquo;Right of Communication&rdquo;). This royalty is owed to the songwriter for each individual &ldquo;Public Performance&rdquo; of a song via the internet or any other digital source (cable, satellite) via a &ldquo;non-interactive&rdquo; digital service (&ldquo;non-interactive&rdquo; means the user cannot pick songs, create playlists, go backwards, see what song is playing next, etc. Think of it like AM/FM radio).<br /><span style=""></span><br /><span style=""></span>    <strong style="">Who/What generates and pays this royalty:</strong><br /><span style=""></span><br /><span style=""></span>  Pandora, Slacker, LastFM, iHeartRadio, Sirius XM Satellite Radio, cable companies, any radio simulcast on the Net (about 3,000+ entities in the U.S., thousands more outside of the U.S.).<br /><span style=""></span><br /><span style=""></span>    <strong style="">Amount owed to the songwriter:</strong><br /><span style=""></span><br /><span style=""></span>  In both the United States and outside the United States there is no government rate. There is a one-to-one negotiation between the Performing Rights Organization (PRO) and the other entity. The rate they charge the entity is usually based on a % of its Gross Revenue. Then the PRO uses its own formulas and methods to calculate how much the songwriter gets paid.<br /><span style=""></span><br /><span style=""></span>    <strong style="">Income Type: </strong>Interactive &ldquo;Streaming&rdquo; Public Performance Royalties<br /><span style=""></span><br /><span style=""></span>    <strong style="">Description:</strong><br /><span style=""></span><br /><span style=""></span>  A royalty generated from the <strong style=""><em style="">&ldquo;Public Performance&rdquo;</em></strong> <br /><span style=""></span><br /><span style=""></span>  copyright (also known as the &ldquo;Right of Communication&rdquo;). This royalty is owed to the songwriter from each individual &ldquo;Public Performance&rdquo; of a song via the Internet or any other digital source (cable, satellite) via an &ldquo;interactive&rdquo; service (&ldquo;interactive&rdquo; means the user can choose his/her songs, stop, go backwards, go forwards, create custom playlists, etc., with no restrictions).<br /><span style=""></span><br /><span style=""></span>    <strong style="">Who/What generates and pays this royalty:</strong><br /><span style=""></span><br /><span style=""></span>  YouTube, Spotify, Rhapsody, Rdio, Deezer, Simfy, MySpace Music, any other telecom and/or subscription streaming music service anywhere in the world. &nbsp;Also applies to on-line gaming (i.e. Mafia Wars, etc.).<br /><span style=""></span><br /><span style=""></span>    <strong style="">Amount owed to the songwriter:</strong><br /><span style=""></span><br /><span style=""></span>  In both the United States and outside the United States there is no government rate. There is a one-to-one negotiation between the Performing Rights Organization (PRO) and the other entity. The rate they charge the entity is usually based on a % of its Gross Revenue. Then the PRO uses its own formulas and methods to calculate how much the songwriter gets paid.<br /><span style=""></span><br /><span style=""></span>    <strong style=""><em style="" "mso-bidi-font-style:="" normal"="">Important Note</em></strong><em style=""> &ndash; outside of the U.S., the digital music services need both the right of Reproduction and the right of Public Performance to use a song in an interactive streaming service. Therefore, the local PRO and/or collection agency bundle these two rights together and usually charge 8% - 10% of the list price (varies by country).</em><br /><span style=""></span><br /><span style=""></span>  <em style="">&nbsp;</em><br /><span style=""></span><br /><span style=""></span>  <strong style="">Income Type:</strong> Digital Synchronization License<br /><span style=""></span><br /><span style=""></span>    <strong style="">Description:</strong><br /><span style=""></span><br /><span style=""></span>  A royalty generated from the <strong style=""><em style="">&ldquo;Distribution&rdquo;</em></strong> and <strong style="">&ldquo;Reproduction&rdquo;</strong> copyrights. &nbsp;A per use license payment to synchronize a song (either the original recording or a cover version) with a moving image (i.e. YouTube, Vimeo, etc.).<br /><span style=""></span><br /><span style=""></span>    <strong style="">&nbsp;</strong><br /><span style=""></span><br /><span style=""></span>  <strong style="">Who/What generates and pays this royalty:</strong><br /><span style=""></span><br /><span style=""></span>  Primarily sites like YouTube and Vimeo that have &ldquo;User Generated Content&rdquo; (aka UGC), although artists can upload their own videos.<br /><span style=""></span><br /><span style=""></span>    <strong style="">Amount owed to the songwriter:</strong><br /><span style=""></span><br /><span style=""></span>  In both the United States and outside the United States there is no government rate. There is a one-to-one negotiation that sets the per use royalty rate. &nbsp;It&rsquo;s typically a % of Net Revenue as generated by advertising dollars.<br /><span style=""></span><br /><span style=""></span>    <strong style="">Income Type: </strong>Digital Print<br /><span style=""></span><br /><span style=""></span>    <strong style="">Description:</strong><br /><span style=""></span><br /><span style=""></span>  A royalty generated from the <strong style=""><em style="">&ldquo;Public Display&rdquo; copyright</em></strong>. &nbsp;Either a one-time or per unit payment based on the display of lyrics, sheet music and tablature on websites, apps, etc. (this includes avatars with virtual t-shirts).<br /><span style=""></span><br /><span style=""></span>    <strong style="">Who/What generates and pays this royalty:</strong><br /><span style=""></span><br /><span style=""></span>  On-line lyric websites, musician websites, websites with avatars, digital version websites of magazines, etc.<br /><span style=""></span><br /><span style=""></span>    <strong style="">Amount owed to the songwriter:</strong><br /><span style=""></span><br /><span style=""></span>  In both the United States and outside the United States there is no government rate. The royalty is typically a fee for a Term (period of time) and/or a % of the Gross Revenue from the site (paid subscriptions, advertising).<br /><span style=""></span><br /><span style=""></span>    <strong style="">Income Type: </strong>Mechanical Royalty For A Ringtone/Ringback Tone<br /><span style=""></span><br /><span style=""></span>    <strong style="">Description:</strong><br /><span style=""></span><br /><span style=""></span>  A royalty generated from the &ldquo;Reproduction&rdquo; and &ldquo;Distribution&rdquo; copyrights. &nbsp;A royalty is owed from the purchase of a ringtone/ring- back tone for mobile devices.<br /><span style=""></span><br /><span style=""></span>    <strong style="">Who/What generates and pays this royalty:</strong><br /><span style=""></span><br /><span style=""></span>  Telecoms (AT&amp;T, Verizon, T-Mobile, Cricket, Vodafone, etc.) and music services.<br /><span style=""></span><br /><span style=""></span>    <strong style="">Amount owed to the songwriter:</strong><br /><span style=""></span><br /><span style=""></span>  &middot;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; In the United States it is $0.24 per ringtone.<br /><span style=""></span><br /><span style=""></span>  &middot;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Outside of the United States, there is no government rate set. It is a % of Gross Revenue.<br /><span style=""></span><br /><span style=""></span>    <strong style="">Income Type: </strong>Public Performance Royalty For A Ringtone/Ringback Tone<br /><span style=""></span><br /><span style=""></span>    <strong style="">Description:</strong><br /><span style=""></span><br /><span style=""></span>  A royalty generated from <strong style=""><em style="">the &ldquo;Public Performance&rdquo; copyright</em></strong>. A royalty owed for the public performance that occurs with the play of a ringtone/ringback tone.<br /><span style=""></span><br /><span style=""></span>    <strong style="">Who/What generates and pays this royalty:</strong><br /><span style=""></span><br /><span style=""></span>  Telecoms (AT&amp;T, Verizon, T-Mobile, Cricket, Vodafone, etc.) and music services.<br /><span style=""></span><br /><span style=""></span>    <strong style="">Amount owed to the songwriter:</strong><br /><span style=""></span><br /><span style=""></span>  In both the United States and outside the United States there is no government rate. &nbsp;It&rsquo;s a one-to-one negotiation.<br /><span style=""></span><br /><span style=""></span>    <br /><span style=""></span><br /><span style=""></span>  </div>]]></content:encoded></item></channel></rss>